![]() A lot of the plotholes were filled with ReMind, but the pacing remains garbage and that the game spends 80% of it's story setting up the next game instead of actually wrapping up the story arc it was marketed as the finale of remains a problem. Story sucks ass, but gameplay is among the best of the franchise. That's one of the most common criticisms of Coded too. And i really don't think pointing out that the story sucks is "overhating". It's pacing is terrible, for a supposed finale it doesn't conclude anything, it has a ton of plotholes and it's pretty much Sequel-Bait: The Game. The story: And well yeah, that's simply a valid point. Some people prefer the command style from BBS over the menus, some people like drive forms better than style changes because you get to decide when you want to trigger them instead of the game telling you when you're allowed to change, and some people like KH3s combat more than any other KH games, that's not "hating" on the game that's simply a question of taste and all of those are valid. Of course there will always be people who like other combat systems over this one. That's been adressed in multiple patches, and now the combat system is among the most fluid of the whole series. The attacks were sluggish, with a ton of endlag on almost everything, among other things. ![]() The Gameplay: That was a complaint found pretty much exclusively near release. Might wanna keep that in mind for the future. Gotta say though that strawmanning everyone who doesn't like the game into "Just kh2 stans" doesn't help your case much, it just makes you come off as insincere and like you just can't handle people not liking a game you like.
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